Modding tutorial
----------------

Frontal Assault v1.05 added the ability to make mods for the game.
The modding ability is largely unsupported. A mod is a new/changed
resource set wihch changes the game in some way.


Basics
------
One mod resides in it's own directory under the main Frontal Assault
directory. The directory contains the changed datafiles for the mod.

To use a mod, use the "-mod <mod-directory-name>" command line option.
The mod directory should not have any spaces in it.


Modding
-------
Your should not touch at any file in the "Data" -directory. Instead,
copy the files you want to change to your mod directory and change
them there.

The files in itself should be pretty self explanatory. The .XGEO files
are in a custom format and thus unsupported.


Releasing a mod
---------------
A good suggestion is to release your mod as a .zip file which
contains the following structure:
	Frontal_Assault/Run_<modname>.bat
	Frontal_Assault/<modname>/file1
	Frontal_Assault/<modname>/file2
	Frontal_Assault/<modname>/..

The Run_<modname>.bat should be something like:
--
@echo off
Frontal_Assault -mod <modname>
--

This way it's easy for users to install & use your mod.
