TK Init Started
------------------
Initializing CMath
Initializing CSoundPlayer
Trying to init. SDL_INIT_AUDIO
Trying to Mix_OpenAudio
Trying to Mix_QuerySpec
Trying to Mix_AllocateChannels
CSoundPlayer::Initialize() done successfully.
Initializing CMessageBoard
Initializing CNetworkDevice
Initializing COptions
CLevel::ReadInt: file end reached!
CLevel::ReadInt: file end reached!
CLevel::ReadInt: file end reached!
CLevel::ReadInt: file end reached!
CLevel::ReadInt: file end reached!
CLevel::ReadInt: file end reached!
CLevel::ReadInt: file end reached!
CLevel::ReadInt: file end reached!
Initializing CGameData
Initializing CGameGraphicsInterface
Initializing CEventHandler
Initializing CEventFilter
Starting timer
Initializing CGameSystem
Initializing CGameState
Initializing CGUIEffectData
Initializing CWebVersionChecker
Starting CWebVersionChecker
TK Game Started
------------------
message board: TK is NOT up-to-date!
message board: TK Bloodshed official 4.08
message board: now available at 
message board: http://www.errorfree.eu.org/mirrorloader.php?dl=tk408patch.zip
Starting game loop
Entering the game loop
Loading ingame config
CConfigFile: Loading configs: levs/blanket\level1.ini, levs/blanket/default.ini and default.ini
FragTextAmount = 13
FragText[0] = %s sent %s to an upper orbit.
FragText[10] = %s taught %s a lesson about life and death.
FragText[11] = %s shot %s.
FragText[12] = %s disliked %s.
FragText[1] = %s slaughtered %s.
FragText[2] = %s killed %s.
FragText[3] = %s punished %s.
FragText[4] = %s didn't like %s.
FragText[5] = %s murdered %s
FragText[6] = %s cleaned %s.
FragText[7] = %s massacred %s.
FragText[8] = %s paid his debts to %s.
FragText[9] = %s gave %s a ticket to hell.
GameSoundEffectAutorifle = wavs/12mm.wav
GameSoundEffectBazooka = wavs/sinko.wav
GameSoundEffectBigExplosion = wavs/explo.wav
GameSoundEffectClick = wavs/klik.wav
GameSoundEffectDeath = wavs/death.wav
GameSoundEffectExplosion = wavs/smallexplo.wav
GameSoundEffectFlame = wavs/flame.wav
GameSoundEffectGrenadeLauncher = wavs/grenadelauncher.wav
GameSoundEffectHit = wavs/hit.wav
GameSoundEffectKickHead = wavs/kickhead.wav
GameSoundEffectMetalhit = wavs/metalhit.wav
GameSoundEffectPistol = wavs/pistol.wav
GameSoundEffectShotgun = wavs/shotgun.wav
GameSoundEffectSmallExplosion = wavs/verysmallexplo.wav
GameSoundEffectUzi = wavs/uzi.wav
GameSoundEffectWoosh = wavs/woosh.wav
GameSpriteBodyPart = efps/bodyp.efp
GameSpriteBulletC4 = efps/c4.efp
GameSpriteBulletGrenade = efps/bomb2.efp
GameSpriteBulletMine = efps/mine.efp
GameSpriteCrate = efps/crates.efp
GameSpriteEffect = efps/effects.efp
GameSpriteEnemy0 = efps/enemy0.efp
GameSpriteEnemy1 = efps/enemy1.efp
GameSpriteEnemy2 = efps/enemy2.efp
GameSpriteEnemy3 = efps/enemy3.efp
GameSpriteEnemy4 = efps/enemy4.efp
GameSpriteEnemy5 = efps/enemy5.efp
GameSpriteEnemy6 = efps/enemy6.efp
GameSpriteEnemy7 = efps/enemy7.efp
GameSpriteEnemy8 = efps/enemy8.efp
GameSpriteEnemy9 = efps/enemy9.efp
GameSpriteFloor = efps/floor1.efp
GameSpriteFloor2 = efps/floor1.generated.efp
GameSpriteRambo1 = efps/rambo1.efp
GameSpriteRambo2 = efps/rambo2.efp
GameSpriteRambo3 = efps/rambo3.efp
GameSpriteRambo4 = efps/rambo4.efp
GameSpriteShadow = efps/shadows.efp
GameSpriteTarget = efps/target.efp
GameSpriteWall2 = efps/walls1.generated.efp
GameSpriteWallClr = efps/polycolr.efp
GameSpriteWalls = efps/walls1.efp
GameSpriteWalls_1 = efps/walls1_1.generated.efp
GameSpriteWalls_2 = efps/walls1_2.generated.efp
GameSpriteWalls_3 = efps/walls1_3.generated.efp
GameSpriteWalls_4 = efps/walls1_4.generated.efp
GameSpriteWalls_5 = efps/walls1_5.generated.efp
SuicideTextAmount = 10
SuicideText[0] = %s was too trigger happy.
SuicideText[1] = %s got bored with life.
SuicideText[2] = %s had problems with himself.
SuicideText[3] = %s shot himself.
SuicideText[4] = %s was too afraid of this world.
SuicideText[5] = %s should wear thicker glasses.
SuicideText[6] = %s made a lethal mistake.
SuicideText[7] = %s was too afraid of this world.
SuicideText[8] = %s made a fool of himself.
SuicideText[9] = %s made an idiot of himself.
Loading ingame graphics................................................................
Loading ingame sound effects................
No config value for ForceSongNumber
No config value for ForceSoundTrack
CGameSubStateStatistics::GivePlayerPrize():
user quit or all players dead, no bonus
TimeLimit: 110
CompleteTime: 62
Timebonus: 0
PL 0:
 Money before: 500
Money after: 700
Loading ingame config
CConfigFile: Loading configs: levs/blanket2\level1.ini, levs/blanket2/default.ini and default.ini
FragTextAmount = 13
FragText[0] = %s sent %s to an upper orbit.
FragText[10] = %s taught %s a lesson about life and death.
FragText[11] = %s shot %s.
FragText[12] = %s disliked %s.
FragText[1] = %s slaughtered %s.
FragText[2] = %s killed %s.
FragText[3] = %s punished %s.
FragText[4] = %s didn't like %s.
FragText[5] = %s murdered %s
FragText[6] = %s cleaned %s.
FragText[7] = %s massacred %s.
FragText[8] = %s paid his debts to %s.
FragText[9] = %s gave %s a ticket to hell.
GameSoundEffectAutorifle = wavs/12mm.wav
GameSoundEffectBazooka = wavs/sinko.wav
GameSoundEffectBigExplosion = wavs/explo.wav
GameSoundEffectClick = wavs/klik.wav
GameSoundEffectDeath = wavs/death.wav
GameSoundEffectExplosion = wavs/smallexplo.wav
GameSoundEffectFlame = wavs/flame.wav
GameSoundEffectGrenadeLauncher = wavs/grenadelauncher.wav
GameSoundEffectHit = wavs/hit.wav
GameSoundEffectKickHead = wavs/kickhead.wav
GameSoundEffectMetalhit = wavs/metalhit.wav
GameSoundEffectPistol = wavs/pistol.wav
GameSoundEffectShotgun = wavs/shotgun.wav
GameSoundEffectSmallExplosion = wavs/verysmallexplo.wav
GameSoundEffectUzi = wavs/uzi.wav
GameSoundEffectWoosh = wavs/woosh.wav
GameSpriteBodyPart = efps/bodyp.efp
GameSpriteBulletC4 = efps/c4.efp
GameSpriteBulletGrenade = efps/bomb2.efp
GameSpriteBulletMine = efps/mine.efp
GameSpriteCrate = efps/crates.efp
GameSpriteEffect = efps/effects.efp
GameSpriteEnemy0 = efps/enemy0.efp
GameSpriteEnemy1 = efps/enemy1.efp
GameSpriteEnemy2 = efps/enemy2.efp
GameSpriteEnemy3 = efps/enemy3.efp
GameSpriteEnemy4 = efps/enemy4.efp
GameSpriteEnemy5 = efps/enemy5.efp
GameSpriteEnemy6 = efps/enemy6.efp
GameSpriteEnemy7 = efps/enemy7.efp
GameSpriteEnemy8 = efps/enemy8.efp
GameSpriteEnemy9 = efps/enemy9.efp
GameSpriteFloor = efps/floor1.efp
GameSpriteFloor2 = efps/floor1.generated.efp
GameSpriteRambo1 = efps/rambo1.efp
GameSpriteRambo2 = efps/rambo2.efp
GameSpriteRambo3 = efps/rambo3.efp
GameSpriteRambo4 = efps/rambo4.efp
GameSpriteShadow = efps/shadows.efp
GameSpriteTarget = efps/target.efp
GameSpriteWall2 = efps/walls1.generated.efp
GameSpriteWallClr = efps/polycolr.efp
GameSpriteWalls = efps/walls1.efp
GameSpriteWalls_1 = efps/walls1_1.generated.efp
GameSpriteWalls_2 = efps/walls1_2.generated.efp
GameSpriteWalls_3 = efps/walls1_3.generated.efp
GameSpriteWalls_4 = efps/walls1_4.generated.efp
GameSpriteWalls_5 = efps/walls1_5.generated.efp
SuicideTextAmount = 10
SuicideText[0] = %s was too trigger happy.
SuicideText[1] = %s got bored with life.
SuicideText[2] = %s had problems with himself.
SuicideText[3] = %s shot himself.
SuicideText[4] = %s was too afraid of this world.
SuicideText[5] = %s should wear thicker glasses.
SuicideText[6] = %s made a lethal mistake.
SuicideText[7] = %s was too afraid of this world.
SuicideText[8] = %s made a fool of himself.
SuicideText[9] = %s made an idiot of himself.
Loading ingame graphics................................................................
Loading ingame sound effects................
No config value for ForceSongNumber
No config value for ForceSoundTrack
message board: Mouse mode: None
message board: Mouse mode: Player 1
message board: Game resolution 640 x 400
message board: Game resolution 512 x 384
message board: Screen Shot 000.bmp saved
CGameSubStateStatistics::GivePlayerPrize():
user quit or all players dead, no bonus
TimeLimit: 120
CompleteTime: 54
Timebonus: 0
PL 0:
 Money before: 500
Money after: 700
Loading ingame config
CConfigFile: Loading configs: levs/jailbreak\level1.ini, levs/jailbreak/default.ini and default.ini
FragTextAmount = 13
FragText[0] = %s sent %s to an upper orbit.
FragText[10] = %s taught %s a lesson about life and death.
FragText[11] = %s shot %s.
FragText[12] = %s disliked %s.
FragText[1] = %s slaughtered %s.
FragText[2] = %s killed %s.
FragText[3] = %s punished %s.
FragText[4] = %s didn't like %s.
FragText[5] = %s murdered %s
FragText[6] = %s cleaned %s.
FragText[7] = %s massacred %s.
FragText[8] = %s paid his debts to %s.
FragText[9] = %s gave %s a ticket to hell.
GameSoundEffectAutorifle = wavs/12mm.wav
GameSoundEffectBazooka = wavs/sinko.wav
GameSoundEffectBigExplosion = wavs/explo.wav
GameSoundEffectClick = wavs/klik.wav
GameSoundEffectDeath = wavs/death.wav
GameSoundEffectExplosion = wavs/smallexplo.wav
GameSoundEffectFlame = wavs/flame.wav
GameSoundEffectGrenadeLauncher = wavs/grenadelauncher.wav
GameSoundEffectHit = wavs/hit.wav
GameSoundEffectKickHead = wavs/kickhead.wav
GameSoundEffectMetalhit = wavs/metalhit.wav
GameSoundEffectPistol = wavs/pistol.wav
GameSoundEffectShotgun = wavs/shotgun.wav
GameSoundEffectSmallExplosion = wavs/verysmallexplo.wav
GameSoundEffectUzi = wavs/uzi.wav
GameSoundEffectWoosh = wavs/woosh.wav
GameSpriteBodyPart = efps/bodyp.efp
GameSpriteBulletC4 = efps/c4.efp
GameSpriteBulletGrenade = efps/bomb2.efp
GameSpriteBulletMine = efps/mine.efp
GameSpriteCrate = efps/crates.efp
GameSpriteEffect = efps/effects.efp
GameSpriteEnemy0 = efps/enemy0.efp
GameSpriteEnemy1 = efps/enemy1.efp
GameSpriteEnemy2 = efps/enemy2.efp
GameSpriteEnemy3 = efps/enemy3.efp
GameSpriteEnemy4 = efps/enemy4.efp
GameSpriteEnemy5 = efps/enemy5.efp
GameSpriteEnemy6 = efps/enemy6.efp
GameSpriteEnemy7 = efps/enemy7.efp
GameSpriteEnemy8 = efps/enemy8.efp
GameSpriteEnemy9 = efps/enemy9.efp
GameSpriteFloor = efps/floor1.efp
GameSpriteFloor2 = efps/floor1.generated.efp
GameSpriteRambo1 = efps/rambo1.efp
GameSpriteRambo2 = efps/rambo2.efp
GameSpriteRambo3 = efps/rambo3.efp
GameSpriteRambo4 = efps/rambo4.efp
GameSpriteShadow = efps/shadows.efp
GameSpriteTarget = efps/target.efp
GameSpriteWall2 = efps/walls1.generated.efp
GameSpriteWallClr = efps/polycolr.efp
GameSpriteWalls = efps/walls1.efp
GameSpriteWalls_1 = efps/walls1_1.generated.efp
GameSpriteWalls_2 = efps/walls1_2.generated.efp
GameSpriteWalls_3 = efps/walls1_3.generated.efp
GameSpriteWalls_4 = efps/walls1_4.generated.efp
GameSpriteWalls_5 = efps/walls1_5.generated.efp
SuicideTextAmount = 10
SuicideText[0] = %s was too trigger happy.
SuicideText[1] = %s got bored with life.
SuicideText[2] = %s had problems with himself.
SuicideText[3] = %s shot himself.
SuicideText[4] = %s was too afraid of this world.
SuicideText[5] = %s should wear thicker glasses.
SuicideText[6] = %s made a lethal mistake.
SuicideText[7] = %s was too afraid of this world.
SuicideText[8] = %s made a fool of himself.
SuicideText[9] = %s made an idiot of himself.
Loading ingame graphics................................................................
Loading ingame sound effects................
No config value for ForceSongNumber
No config value for ForceSoundTrack
message board: Screen Shot 001.bmp saved
CGameSubStateStatistics::GivePlayerPrize():
user quit or all players dead, no bonus
TimeLimit: 60
CompleteTime: 39
Timebonus: 0
PL 0:
 Money before: 500
Money after: 750
Getting out of game loop...
